New Patch Released for Remnant II: Fixes Bugs and Adds Quality of Life Upgrades
Developer Gunfire Games addresses player feedback in latest update
Remnant II developer Gunfire Games has just released a new patch for the popular third-person Soulslike shooter. This update, dubbed as “the first major PlayStation update”, aims to address multiple bugs that were causing crashes and progression blockers. Gunfire Games mentioned in a blog post that they have been actively working on addressing these issues based on feedback from players via social media platforms such as Discord, Reddit, and Steam forums.
In addition to bug fixes, this update also includes various quality of life upgrades and balance changes for different archetypes in the game. Players who own a PS5 can download the patch now, with Gunfire Games promising more updates in the future.
Remnant II has already reached over a million in sales within just four days of its release, making this update a welcome news for the large player base that has already invested in the game.
For a detailed list of the changes in this patch, you can check out the full patch notes below:
Remnant II Patch Notes For Update 1.000.0006
Performance And Crashes
- Initial optimizations to improve overall performance.
- Updates to improve hitching and potential crashes.
- Fixed multiple reported crash bugs.
Quality Of Life
QOL OVERVIEW: While we still have quite a few things we are working on regarding Traits and long-term grinding (for those that wish to partake), we wanted to make a few changes in this patch to ensure players had more freedom to experiment. Players should find it much easier to Respec and they should also end up with more Scrap overall. We aren’t done here by any means, and these are not the larger changes we’ve mentioned on Discord and Reddit, but in the short term, they should help to ease the burden or reconfiguring your build and experimenting with different options.
- Increased Trait Cap by +5.
- Tome of Knowledge now grants Scrap and EXP when the player has reached Trait Cap.
- Orb of Undoing now has unlimited uses. Players can sell any extras for Scrap.
- Removed the Trait Requirement for equipping a second Archetype. Players may now slot their second Archetype as soon as they obtain / convert another Engram at Wallace.
- Removed the Scrap Cost for converting a Mysterious Item into an Engram (1000 to 0).
- Lowered the Lumenite Cost for converting a Mysterious Item into an Engram (10 to 5).
- Slightly Increased Scrap Gain from Breakables.
- Increased Scrap Gain from Regular and Rare Chests.
- Increased Scrap Gain when killing Aberrations.
- Reduced the cost of Bloodroot.
Balance
Archetypes
- Explorer Archetype: Increased the duration of Explorer’s Scavenger Buff per pickup from 15s to 20s.
- Explorer Archetype: Increased the duration of Explorer’s Gold Digger Buffs from 15s to 20s.
- Explorer Archetype: Increased the healing amount of Gold Digger Healing Fountain from 1.5 to 2.0 HP per second.
- Archon Archetype: Increased Archon Havoc Form Lighting Hands damage from 28 to 56.
- Archon Archetype: Increased Archon Havoc Form Blink damage from 100 to 150.
- Archon Archetype: Reduced Archon Havoc Form Cooldown from 120s to 90s.
- Challenger Archetype: Adjusted the damage falloff for Challenger’s Close Quarters perk. At maximum range, Challenger will always maintain a 10% damage bonus to All Damage.
- Handler Archetype: Increased the Handler’s Pack Hunter Range from 25m to 40m.
- Handler Archetype: Increased the Base Max Health of Handler’s Very Good Boy Companion.
- Summoner Archetype: Increased the Base Max Health of Summoner’s Hollow and Flyer Variants.
Weapons
- Switched Aphelion scaling to Boss/Special Damage Scaling instead of Standard.
- Increased the Fire Damage for Shatterstar (Savior Mod).
- Reduced the Fire Rate on Nightfall in Standard and Dreadwalker Fire Modes.
- Reduced the AOE Burst Damage of Enigma’s Overload Application from 40 to 30.
- Reduced the Subsequent Tether Damage of Enigma Primary Fire from 75% to 65%.
- Reduced the Magazine Capacity of Enigma from 30 to 25.
- Increased the total Reserve Capacity of Enigma from 120 to 125.
Enemies
- Reduced damage on Nightweaver’s grab attacks (Wall and Lunge).
- Adjusted the hitbox of Magister Dullain’s tongue attack to better match the visuals.
Multiplayer
- Reduced incoming damage in Multiplayer from 25% per additional player to 15% per player.
Bug Fixes
Progression & Rewards
- Fixed multiple reported crash bugs and instability issues.
- Fixed an issue that prevented players from completing the tutorial if a crash happened when interacting with Ford.
- Fixed infinite loading screen issue present for some players when selecting “Skip Tutorial” on character creation screen.
- Fixed an issue with Plasma Cutter preventing the Final Boss from transitioning into its second phase.
- Fixed Tal’Ratha boss fight lockout if game was exited during cutscene dialogue.
- Fixed the Astropath boss fight failing to start if game was exited during cutscenes.
- Addressed issue with Trait points going negative. Negative Trait points have been flipped to positive. This will also fix issues with the Second Archetype being locked out.
- Addressed issue with players not receiving trophies in multiplayer games. DEV NOTE: This will not retroactively reward ones that should have been previously unlocked. In future patches, we will look into attempting to retroactively award as many as we can, however, some will likely not be able to be awarded this way and will need to be reacquired.
- Players who completed Oracle’s quilt will now receive Half Quilt award as well as Full Quit Reward if they had not previously received it.
- Fixed an issue where scripted deaths from the Bone Harvester, Empress Guards, and Red Prince caused actual deaths and ended Hardcore runs.
- Fixed an issue with Weapons not unlocking after a Hardcore playthrough. DEV NOTE: Unfortunately, hardcore awards will not be retroactively awarded for previous completions of Hardcore mode.
- Fixed an issue with Weapons not unlocking after completing playthroughs at different difficulties. DEV NOTE: Unfortunately, difficulty-based rewards will not be retroactively awarded for previous completions of the game.
- Players who listened to all Mudtooth’s stories but did not receive all of the rewards can visit Mudtooth to receive their rewards.
- Players who did not receive the Iron Cylinder (Gunslinger’s Engram) from listening to all his stories will now find it in his store.
- Fixed an issue preventing Explorer and Archon Armor from appearing on the vendor. Players will need to first convert the appropriate Mysterious Item into an Engram at Wally.
- Fixed an issue preventing Mudtooth’s Elixir from appearing in his inventory. After completing the game, players will need to first unlock Explorer (Golden Compass) at Wallace.
- Fixed issues where Clementine would stand in random locations in Ward 13 after the cutscene in Blackened Citadel.
- Fix for Trophy when meeting the Flautist if co-op player was spectating at the time where the Flautist was met.
- Fixed an issue preventing Revivalist Trait from being awarded. It should now be rewarded after reviving another player 15x.
Archetypes
- Fixed an issue with Archon’s Havoc Form Lighting Hands. Casting Speed now properly ramps up the Lighting Hand without going infinite.
- Fixed an issue causing Hunter’s Focus not granting the proper Weakspot Damage Bonus.
- Fixed an issue causing Hunter’s Shroud granting multiplicative damage bonus.
- Fixed an issue causing Invader Perk S.H.A.R.K. to not apply its damage bonuses.