A new update has been released for PAYDAY 3 Update 1.000.034 You can find out all the details of the Game Update, Bug Fixes, improvements, and Patch Notes below. PAYDAY 3 Update 1.000.034 is now available for download, for all platforms, including PS4, PS5, Xbox One, Xbox Series S/X, and PC. The file size may vary depending on the platform.
Introduction to the New Consumable System
- In the latest update of PAYDAY 3, version 1.000.034, players will experience a game-changing addition: the new consumable system. This update aims to introduce an innovative way for players to manage their resources, focusing on strategy and cooperation.
Consumable Slot Mechanics
- At the beginning of each heist, every player will have an empty “consumable” slot. This slot can be populated with one of two types of support items:
- First Aid Kits (FAKs): To heal injuries.
- Armor Repair Kits (ARKs): To restore armor durability.
Acquisition of Consumables
Consumables will be available through various in-game actions:
- Found in Heists: Scattered across different locations within the heist map, requiring players to explore more.
- Hostage Trading: Obtain consumables through negotiating and trading captured hostages.
- Inventory Management: Players now have the capability to pick up consumables and store them in their inventory, hence planning ahead on when to use these critical items becomes a tactical decision.
Usage and Deployment
Once acquired, consumables offer versatile usage possibilities:
- Direct Usage: Players can use the consumables directly from their inventory when they need immediate healing or armor repair.
- Deployment for Teammates: Consumables can be placed in the environment for other players to use, fostering teamwork and aiding in group survival.
Usage Limitations
To balance the game’s difficulty and prevent over-reliance on consumables, there are a few restrictions:
- Single-Type Slot: Players are unable to mix different types of consumables in the same slot, thereby necessitating strategic planning on which type to carry based on the team’s needs.
- Capacity Cap: Each player can only hold a maximum of 3 consumables at a time, preventing stockpiling and promoting continuous scavenging and risk-taking.
Skill Update: Enhancing Consumable Capacity
Recognizing the critical role of consumables, an existing player skill will be tweaked to allow for increased capacity:
- Skill Modification: This revised skill will boost the number of consumables a player can carry from 3 to 5, offering a significant tactical advantage.
Planned Future Improvements
The developers are constantly looking to enhance gameplay balance and player experience:
- Armor Type Capacities:** Investigations are underway to implement varying consumable capacities for different armor types. This feature aims to provide more tailored gameplay experiences depending on the armor class chosen by the player. However, it’s important to note that this enhancement may not be available at the initial launch but will be prioritized for future updates.
Expected Benefits
The introduction of the consumable system is poised to offer multiple gameplay benefits:
- Reduced Risk: Easier access to armor repair kits lessens the dire consequences of extended combat encounters.
- Enhanced Map Exploration: Increased incentives for thorough map scavenging enrich the heist experience.
- Rewarding Hostage Trading: Utilization of hostages for consumable trading adds a layer of strategy and rewards cooperative play.
Release Information
- The highly-anticipated consumable system will debut in the update that also includes the next downloadable content (DLC) heist. This synchronized release aims to provide players with a robust and enhanced gameplay experience.