In this section we will provide you with the most recent Game Updates and News for Gaming Fans and Gaming Lovers. We make sure that every one of our readers has access to the latest Patch Notes and information regarding the Server’s Scheduled Maintenance.
A new update has been released for Modern Warfare 2 Update 1.025. You can find out all the details of the Game Update, Bug Fixes, improvements, and Patch Notes below.Modern Warfare 2 Update 1.025 is now available for download, for all platforms, including PS4, PS5, Xbox Series S/X, and PC. The file size may vary depending on the platform.
GLOBAL
Dark Ritual Operators have begun summoning The Haunting… prepare for darkness to fall on October 17th. Get all the intel on this event from our recent blog.
Stay tuned for more information on all the events coming to Call of Duty in the lead-up to Modern Warfare III!
BATTLE PASS
Season 06 Battle Pass
Just take a look at the Season 06 Battle Pass and you’ll see The Haunting is fast approaching. Featuring 100+ rewards, including:
- New Spawn Operator
- Three new weapons
- 10 new terrifying Operator skins and BlackCell variants for each
- New weapon Blueprints
- Creepy vehicle skins
For a deep dive on the Season 06 Battle Pass, check out our dedicated blog here.
BlackCell Season 06
Strike fear into your foes via advanced cybernetics with the Season 06 experience with BlackCell, featuring the following items and rewards:
- The BlackCell Sector, including 1,100 COD Points; the new BlackCell Operator V4L3RIA and her Tactical Pet Megabyte; the “BlackCell Reckoner” Pro-Tuned Weapon Blueprint; and a BlackCell-themed Smoke Grenade Equipment Skin.
- Full access to the Season 06 Battle Pass, plus 20 Battle Token Tier Skips (25 on PlayStation®). The full Battle Pass includes 1,400 COD Points within 100 Tiers of unlockable content from Battle Pass progress.
- An exclusive BlackCell Sector within the Battle Pass AO serving as an alternative starting location.
- Additional BlackCell-only Battle Pass content: 10 BlackCell Operator Skins, including one for new Operator Spawn, Al Simmons, Creepy Clown, Soul Crusher, Mil-Spawn, Tier 100 Spawn, and more; six animated Weapon Blueprints; and two Vehicle Skins.
Players who upgrade to BlackCell after purchasing the Battle Pass will also receive 1,100 COD Points back.
OPERATORS
New Operators
- V4L3RIA (BlackCell)
- Little is known about V4L3RIA’s origins, but early tests of the model’s combat prowess confirm its high-performance lethality. Accompanying V4L3RIA is her robotic Tactical Pet, Megabyte.
- Spawn
- “You sent me to Hell. I’m here to return the favor.” — Spawn
- Lilith (Diablo IV)
- The Burning Hells arrive in time for the Haunting. Deploy as the Daughter of Hatred and the Creator of Sanctuary.
- Inarius (Diablo IV)
- Drop in as the fallen archangel Inarius.
- Ash Williams (Evil Dead 2)
- The former supermarket clerk-turned demon hunter arrives to battle the underworld entities spewing forth from the Hellmouth.
- Alucard (Hellsing)
- Deploy as “Alucard,” the Hellsing Organization’s most powerful weapon against supernatural forces.
- Skeletor (Masters of the Universe) – Available when The Haunting starts on October 17th
- Become the true Master of the Universe with the Skeletor Bundle, complete with a Skeletor Operator, as well as evil sorcery–themed Blueprints and Emblems.
EVENTS
Prepare for The Haunting
Coming to Modern Warfare II and Warzone on October 17th
The Haunting is just around the corner! Prepare for frightening thrills, the shambling undead, squad hunts to take down grotesque monsters, and those infamous jump-scares as The Haunting returns to Call of Duty!
Can’t wait until the 17th? Check the Call of Duty blog for all the intel you need about The Haunting before it’s live.
WEAPONS
New Weapons
- TR-76 Geist (Assault Rifle)
- A hard-hitting bullpup assault rifle chambered in 7.62 x 39 mm. Highly modular, this weapon system can be adapted to fit a wide range of tactics and combat scenarios.
- Obtained via Battle Pass
- A hard-hitting bullpup assault rifle chambered in 7.62 x 39 mm. Highly modular, this weapon system can be adapted to fit a wide range of tactics and combat scenarios.
- ISO 9mm (Submachine Gun)
- Sweep the battlefield clean with the high fire rate, maneuverability, and exceptional steadiness of this 9mm SMG.
- Obtained via Battle Pass
- Sweep the battlefield clean with the high fire rate, maneuverability, and exceptional steadiness of this 9mm SMG.
- Dual Kamas (Melee)
- Cut down your enemies with each swing of these curved and deadly blades.
- Obtained via Battle Pass
- Cut down your enemies with each swing of these curved and deadly blades.
New Attachments
» Shotguns «
- Lockwood 300
- Maelstrom Dual Trigger
- A cold hammer forged dual trigger that fires both rounds simultaneously with devastating results.
- Maelstrom Dual Trigger
Weapon Balancing
» Submachine Guns «
- Lachmann Shroud
- Reduced upper torso damage | MWII Only
- Reduced mid-far distance damage | MWII Only
- Minor increase in close-mid distance damage | MWII Only
- Minibak
- Increased close distance damage | MWII Only
- Increased damage range | MWII Only
» Assault Rifles «
- Kastov 762
- Reduced close distance damage | MWII Only
- Reduced close damage range | MWII Only
- Increased mid damage range | MWII Only
- FR Avancer
- Increased damage range | MWII Only
» Battle Rifles «
- Cronen Squall
- Increased damage range | MWII Only
- Lachmann-762
- Increased damage range | MWII Only
- SO-14
- Increased damage range | MWII Only
- TAQ-V
- Increased damage range | MWII Only
» Shotguns «
- Bryson 800
- Reduced far damage range | MWII Only
- Expedite 12
- Increased mid damage range | MWII Only
- MX Guardian
- Reduced close damage range | MWII Only
» Marksman Rifles «
- Tempus Torrent
- Reduced close damage range | MWII Only
- Reduced close distance damage | MWII Only
- Reduced damage to legs | MWII Only
- Lockwood MK2
- Increased mid damage range | MWII Only
- Increased close distance damage | MWII Only
- Increased damage to upper arm | MWII Only
- Improved sprint out time
- Increased hip movement speed
- SA-B 50
- Improved sprint out time
- Improved ADS time
- Reduced moving hip spread
- Increased far damage range | MWII Only
- SP-R 208
- Increase to mid damage range | MWII Only
The following weapon changes are applicable to Warzone only.
» Assault Rifles «
- Chimera
- Lower Torso Damage Multiplier increased | Warzone Only
- FR Avancer
- Limb Damage Multipliers increased | Warzone Only
- ISO Hemlock
- Neck Damage Multiplier decreased | Warzone Only
- Upper Torso Damage Multiplier decreased | Warzone Only
- Kastov 762
- Close Damage decreased | Warzone Only
- Close Damage Range increased | Warzone Only
- Head Damage Multiplier decreased | Warzone Only
- Neck Damage Multiplier decreased | Warzone Only
- Upper Torso Damage Multiplier decreased | Warzone Only
- M13B
- Close Damage decreased | Warzone Only
- Close Damage Range decreased | Warzone Only
- Close-mid Damage decreased | Warzone Only
- Mid Damage decreased | Warzone Only
- M13C
- Close Damage increased | Warzone Only
- Lower Limb Damage Multipliers increased | Warzone Only
- M16
- Close Damage Range increased | Warzone Only
- Lower Torso Damage Multipliers increased | Warzone Only
- Limb Damage Multipliers increased | Warzone Only
» Battle Rifles «
- Cronen Squall
- Mid Damage Range decreased | Warzone Only
- FTAC Recon
- Neck Damage Multiplier increased | Warzone Only
- Torso Damage Multipliers increased | Warzone Only
- Limb Damage Multipliers increased | Warzone Only
- Lachmann-762
- Close Damage Range increased | Warzone Only
- Neck Damage Multiplier increased | Warzone Only
- Torso Damage Multipliers increased | Warzone Only
- Limb Damage Multipliers increased | Warzone Only
- SO-14
- Close Damage Range increased | Warzone Only
- Close-Mid Damage Range increased | Warzone Only
- Mid Damage Range increased | Warzone Only
- Far Damage increased | Warzone Only
- TAQ-V
- Close Damage increased | Warzone Only
- Close Damage Range increased | Warzone Only
- Close-mid Damage Range increased | Warzone Only
» Handguns «
- Basilisk
- Close-mid Damage increased | Warzone Only
- Mid Damage increased | Warzone Only
- Mid-far Damage increased | Warzone Only
- Far Damage increased | Warzone Only
- FTAC Siege
- Head Damage Multiplier decreased | Warzone Only
- Lower Torso Damage Multiplier decreased | Warzone Only
- GS Magna
- Close Damage decreased | Warzone Only
- Close-mid Damage increased | Warzone Only
- Upper Torso Damage Multiplier decreased | Warzone Only
- Limb Damage Multipliers decreased | Warzone Only
- P890
- Mid Damage increased | Warzone Only
- Far Damage increased | Warzone Only
- Lower Torso Damage Multiplier increased | Warzone Only
- Limb Multipliers increased | Warzone Only
- X12
- Close-mid Damage increased | Warzone Only
- Neck Damage Multiplier increased | Warzone Only
- Torso Damage Multipliers increased | Warzone Only
- Lower Limb Damage Multipliers increased | Warzone Only
- 9mm Daemon
- Neck Damage Multiplier decreased | Warzone Only
- Torso Damage Multipliers decreased | Warzone Only
- Arm Damage Multipliers decreased | Warzone Only
- .50 GS
- Close Damage increased | Warzone Only
- Mid Damage increased | Warzone Only
- Far Damage increased | Warzone Only
» Shotguns «
- Bryson 800
- Close-mid Damage Range increased | Warzone Only
- Bryson 890
- Close Damage Range decreased | Warzone Only
- Close-Mid Damage Range decreased | Warzone Only
- Mid Damage Range decreased | Warzone Only
- Mid-Far Damage Range decreased | Warzone Only
- Lockwood 300
- Lower Torso Damage Multiplier increased | Warzone Only
- Limb Damage Multipliers increased | Warzone Only
- MX Guardian
- Close Damage Range increased | Warzone Only
- Close-mid Damage Range increased | Warzone Only
- Mid Damage increased | Warzone Only
- Mid-Far Damage increased | Warzone Only
- Far Damage increased | Warzone Only
» Sniper Rifles «
- Carrack .300
- Close-mid Damage increased | Warzone Only
- Far Damage increased | Warzone Only
- Lower Torso Damage Multiplier increased | Warzone Only
- Limb Damage Multipliers increased | Warzone Only
- Signal 50
- Neck Damage Multiplier decreased | Warzone Only
- Upper Torso Damage Multiplier decreased | Warzone Only
- SP-X 80
- Close Damage Range increased | Warzone Only
- Close-mid Damage Range increased | Warzone Only
- Mid Damage Range increased | Warzone Only
- Upper Torso Damage Multiplier increased | Warzone Only
» Submachine Guns «
- BAS-P
- Neck Damage Multiplier increased | Warzone Only
- Torso Damage Multipliers increased | Warzone Only
- Limb Damage Multipliers increased | Warzone Only
- Fennec 45
- Close Damage increased | Warzone Only
- Close-mid Damage increased | Warzone Only
- Head Damage Multiplier increased | Warzone Only
- Neck Damage Multiplier decreased | Warzone Only
- Upper Torso Damage Multiplier decreased | Warzone Only
- Lachmann Shroud
- Semi-auto Damage decreased | Warzone Only
- Burst-fire Head Damage Multiplier increased | Warzone Only
- Burst-fire Neck Damage Multiplier increased | Warzone Only
- Burst-fire Upper Torso Damage Multiplier increased | Warzone Only
- Minibak
- Mid Damage increased | Warzone Only
- MX9
- Neck Damage Multiplier increased | Warzone Only
- Torso Damage Multipliers increased | Warzone Only
- Limb Damage Multipliers increased | Warzone Only
Weapons Bug Fixes
- Fixed an issue causing the stat bars to occasionally display incorrect information when comparing Weapons or Attachments
- Fixed an issue with the Lockwood 300 that would cause it to deal inconsistent Headshot Damage
- Fixed an issue with some KV Broadside and MX Guardian Barrel Attachments where they were not offering the correct stat
PROGRESSION
The Final Prestige – Level 1,250
- Season 06 will increase the Prestige Rank cap from 21 to 25, with a new maximum level of 1,250. Obtaining each new Prestige Rank offers multiple rewards along with a new icon besides the Prestige number, as follows:
- Prestige 22: Unlocked at Level 1,100
- Prestige 23: Unlocked at Level 1,150
- Prestige 24: Unlocked at Level 1,200
- Prestige 25: Unlocked at Level 1,250
GLOBAL BUG FIXES
- Fixed an issue where helicopters were taking higher damage than intended when stuck with a Shock Stick
- Fixed an issue where the Player could be teleported outside of the Heavy Chopper while it was moving in rare circumstances
- Fixed an issue allowing Dirt Bikes collision with water to not function as intended
- Fixed an issue causing some Operators to clip when in the MRAP
- Fixed an issue where menu titles can appear incorrectly when using the quick menu
- Fixed an issue affecting the appearance of the 9mm Daemon when previewing the weapon
- Fixed an issue where spending multiple Battle Pass tokens in a row could cause the Player to receive an error message
- Fixed an issue where camera position was inconsistent when viewing weapons and Blueprints in the Battle Pass
- Fixed an issue causing the 9mm Daemon unlock requirements to function incorrectly
- Fixed an issue where the Calling Card and Emblem reward images for Polyatomic and Orion Masteries were swapped on the Carrack .300
- Fixed an issue preventing the ‘Report Player’ function from working correctly from the in-game Scoreboard
- Fixed an issue preventing vehicle skin changes from displaying correctly when equipping a new skin
- Fixed an exploit that allowed Weapon Blueprint duplication
- Fixed an issue preventing Players from navigating the Play Again options using the left thumb stick on controller
- Fixed an issue where some Bonus Challenges were not rewarding XP correctly upon completion
- Fixed an issue where an Operator’s image can be greyed out after selecting them
- Fixed an issue where the Manage Files menu could kick the Player back to the main menu
- Fixed an issue where the Screen Refresh Rate setting would not adjust correctly
- Fixed an issue where the Drill Charge would not play a sound when a Player was stuck
- Fixed an issue where some sounds would unintentionally delay over distance
- Fixed an issue where music was fading out unintentionally between Gunfight rounds
- Fixed an issue where War Tracks were not mixing correctly according to UI settings
- Fixed an issue where the detach sound wouldn’t play when exiting an ascender
- Fixed an issue where AI Gun Screens would not function correctly on secondary weapons
DOWNLOADS
The Season 06 update download file size will be larger than our normal seasonal updates as it includes all Season 06 content as well as preparing for the upcoming Modern Warfare III Beta.
Note: PC users will also require additional space on their hard drive for the patch copying process; this is only temporary space that is reclaimed upon completion of the patch installation and is not an additional download.
BUG FIXES
- Fixed an issue where Players who found all 150 intel fragments would not be awarded the exclusive Calling Card
- Fixed an issue where the “No Respawns” message was not displaying in the Atomgrad Raid Episode 04
MAPS
New Maps
- La Casa (Core 6v6)
- Deploy to the center of paradise in Las Almas, Mexico. Far from prying eyes and surrounded by high walls, this luxurious estate features a dual-wing layout with living quarters in the east and a massive dining room and offices in the west.
- Koro Village (Core 6v6)
- Wind back the clock to 2005 when the Multiplayer map “Toujane” launched with Call of Duty® 2. If you’ve been playing the series long enough to be familiar with that desert town, you’ll recognize the layout of Koro Village, though you might want to bring along some warmer clothes for the new wintry location.
- King (Gunfight)
- The fan-favorite Gunfight map that debuted in Call of Duty®: Modern Warfare® (2019) returns in Season 06. Though the warehouse holding the practice range has since become tagged up and overgrown, veterans of King will be right at home with its layout.
- Fight (Gunfight)
- The new Fight map offers a different kind of firing-range experience as Operators move through various shoot houses that feature extreme close-quarters engagements.
BUG FIXES
- Fixed an issue that could cause Faction Showdown vehicle challenges to track incorrectly
- Fixed an issue where the Snoop Dogg Operator didn’t appear correctly in in some Private Matches
- Fixed an issue where an ISO 45 stock could display a placeholder image when customizing Loadouts in Private Matches
- Fixed an issue where the UAV Killstreak pings enemy locations in-between scans on some Multiplayer Maps
Season 06 of MWII Ranked Play features NEW Seasonal Rewards to unlock, including the Pro Issue SP-X 80 Weapon Blueprint, Seasonal Division Large Weapon Decals, and much more.
Below are the Season 06 specific details to keep in mind for new and returning competitors. Need a refresher? The Call of Duty Blog has you covered right here and the CDL Competitive Settings V 1.4.1 will help inform.
Season 06 Highlight Changes
Competitive Game Settings
- New Season 06 Restrictions
- Assault Rifles
- TR-76 Geist
- SMGs
- ISO 9mm
- Melee
- Dual Kamas
- Assault Rifles
- Returning Restrictions in addition to the CDL Competitive Settings
- Assault Rifles
- Tempus Razorback
- FR Avancer
- M13C
- SMGs
- ISO 45
- Lachmann Shroud
- Shotguns
- MX Guardian
- Sniper Rifles
- Carrack .300
- Melee
- Tonfa
- Pickaxe
- Attachments
- Corvus Torch Underbarrel
- Assault Rifles
SR (Skill Rating) & Divisions
- End of Season Skill Setback
- At the end of each Season, your ending Skill Division will determine where you start the following season:
- Bronze through Crimson I Players are set back three Tiers below where they finished in the previous season.
- Example: A Player ending Season 05 in Gold III will begin Season 06 in Silver III.
- Players Crimson II and above will start Season 05 in Diamond I.
- Bronze through Crimson I Players are set back three Tiers below where they finished in the previous season.
- At the end of each Season, your ending Skill Division will determine where you start the following season:
MWII Ranked Play Season 06 Rewards
- Season 06 Win Rewards
- Throughout the Season 06, Players can earn the following rewards:
- 5 Wins: ’MWII Season 06 Competitor’ Weapon Sticker
- 10 Wins: Pro Issue SP-X 80 Weapon Blueprint
- 25 Wins: ‘Taking Out The Trash” Weapon Charm
- 50 Wins: ‘1v1 Me’ Large Weapon Decal
- 75 Wins: ’MWII Ranked Play Season 06’ Loading Screen
- 100 Wins: ’MWII Season 06 Ranked Veteran’ Weapon Camo
- Throughout the Season 06, Players can earn the following rewards:
End of Season Division Rewards
- At the end of each Season, Players will be awarded Skill Division rewards that represent their highest attained Division that Season.
- Skill Division Skins:
- Earn a Skill Division Skin for use with both CDL Male & Female Operators on both Factions to represent your highest Skill Division. Once the Skins from one Skill Division have been unlocked they can be permanently used in following Seasons and anywhere you play:
- Top 250: Unlock the ‘Top 250 Competitor’ Skin by finishing a Season in the Top 250 Skill Division. Players must be in the Division at the end of the Season to qualify for this reward.
- Gold – Iridescent: Earn the applicable ‘Gold Competitor’, ‘Platinum Competitor’, ‘Diamond Competitor’, ‘Crimson Competitor’, or ‘Iridescent Competitor’ Skin based on your highest Skill Division reached over the course of the Season.
- Seasonal Division Rewards
- Each Ranked Play Season features a unique set of Division Rewards awarded at the end of the Season to celebrate the Player’s highest Skill Division reached that Season.
- Earn a Skill Division Skin for use with both CDL Male & Female Operators on both Factions to represent your highest Skill Division. Once the Skins from one Skill Division have been unlocked they can be permanently used in following Seasons and anywhere you play:
- Skill Division Skins:
- Seasonal Division Rewards Update
- Players who climb into Gold and above will obtain a new reward each season where we previously offered a Weapon Charm. For Season 06, we’re offering Seasonal Division Large Weapon Decals.
- The Season 05 rewards are as follows:
- Top 250: ‘Season 06 Top 250’ Large Weapon Decal, Emblem, and Calling Card
- Players must be in the Top 250 Division at the end of the Season to qualify for these rewards.
- Iridescent: ‘Season 06 Iridescent’ Large Weapon Decal, Emblem, and Calling Card
- Crimson: ‘Season 06 Crimson’ Large Weapon Decal and Emblem
- Diamond: ‘Season 06 Diamond’ Large Weapon Decal and Emblem
- Platinum: ‘Season 06 Platinum’ Large Weapon Decal and Emblem
- Gold: ‘Season 06 Gold’ Large Weapon Decal and Emblem
- Silver: Emblem
- Bronze: Emblem
- Top 250: ‘Season 06 Top 250’ Large Weapon Decal, Emblem, and Calling Card
- Ranked Play First Place: The Player who finishes Season 06 in the #1 position on the Top 250 Leaderboard will receive a unique, one-of-a-kind Calling Card and Emblem for the ultimate bragging rights.
PLAYLIST
As a reminder, we will continue to rotate modes in and out of the Playlist on a weekly basis.
For regular updates about the Playlist and other Scheduled Events, check out the dedicated Warzone Trello Board.
GAMEPLAY
- Al Mazrah Champion’s Quest Reward
- A new Assault Rifle Weapon Blueprint called “Flow Thru” is now available for Players to earn via a Champion’s Quest Victory on Al Mazrah.
- Want to see what it looks like? Drop in and earn it!
- A new Assault Rifle Weapon Blueprint called “Flow Thru” is now available for Players to earn via a Champion’s Quest Victory on Al Mazrah.
- Signals Intelligence Contract
- This Contract has been re-enabled.
- Reduced the number of Contracts to hack to 2, down from 3.
- Supply Box Loot Behavior | Quality of Life
- We’ve improved the behavior and visibility of additional loot that drops on the ground out of Supply Boxes.
- Buy Station Limited Row
- P.R.D. has been replaced with a Medic Plate Carrier which costs $4,000.
- Reinforcement Flare price has been increased to $7,000, up from $5,000.
BUG FIXES
- Fixed issue that prevented the Player who called in a Deployable Buy Station from being properly shown on the UI.
- Fixed an issue related to Assimilation requests not behaving properly that were accepted after the Player initiating the request was eliminated.
- Fixed an issue where Field Upgrades used on the train would sometimes become unusable.
- Fixed an audio issue with Supply Boxes.
Season 06 brings new rewards to Warzone Ranked Play for including the Pro Issue Signal 50 Weapon Blueprint, Seasonal Division Vehicle Skins, and much more.
Below are the Season 06 specific details to keep in mind for new and returning competitors. Need a refresher? The Call of Duty Blog has you covered right here.
Season 06 Highlight Changes and Fixes
Global Battle Royale Changes
- Check out the Gameplay section above for some important updates to Battle Royale and Al Mazrah.
Ranked Battle Royale Changes
- Ranked Spectator Icon
- Removed the Spectator Icon in the top right of the interface that indicates how many eliminated Players are spectating the active Player.
Match Ruleset Updates
- Max Player Count
- 102
- Circle Timing + Size
- Warzone Ranked Play has inherited the Season 05 changes to the Circle Timing and Size.
- Circle Timing
- The “Delay Time” before the first movement of the gas is now 90 seconds, down from 220 seconds.
- The “Close Time” of how long the gas takes to collapse to the next size is now 215 seconds, down from 270 seconds.
- We’re shaving off around 3 minutes of the first circle’s logic with a combination of reducing the wait time before movement, and collapsing faster. The initial circle is displayed and in-play earlier which will more clearly highlight the safe (or not so safe areas) before you infil. With the remainder of the matches circle pacing playing out as it did previously.
- Circle Size
- Decreased the size of the initial circle.
- Loot
- Gulag Entry Kits added to Warzone Ranked Play
- Restricted Weapons and Equipment
- Weapons
- RPG-7
- Strela-P
- Weapons
SR (Skill Rating) & Divisions
- Earning SR Updates
- Final Placements
- Final Placements SR has been adjusted to reflect the new 102 Max Player Count.
- Top 25: 15 SR
- Top 20: 30 SR
- Top 15: 45 SR
- Top 10: 60 SR
- Top 5: 80 SR
- 3rd: 100 SR
- 2nd: 125 SR
- 1st: 150 SR
- Final Placements SR has been adjusted to reflect the new 102 Max Player Count.
- Final Placements
- Deployment Fee Updates
- Iridescent: -110 SR + 10 SR every 300 SR (previously 500 SR) above 10,000, up to a NEW max Deployment Fee of -280 SR.
- Max Fee increased from -230 to -280
- Iridescent: -110 SR + 10 SR every 300 SR (previously 500 SR) above 10,000, up to a NEW max Deployment Fee of -280 SR.
End of Season Skill Setback
- At the end of each Season, your ending Skill Division will determine where you start the following season:
- Bronze through Crimson I Players are set back three Tiers below where they finished in the previous season.
- Example: A Player ending Season 04 in Gold III will begin Season 05 in Silver III.
- Players Crimson II and above will start Season 05 in Diamond I.
- Bronze through Crimson I Players are set back three Tiers below where they finished in the previous season.
WZ Ranked Play Season 05 Rewards
- Season 05 Challenge Rewards
- Throughout the Season 06, Players can earn the following rewards:
- Placement Challenges
- Finish “Top 15” 25 Times: ‘Full Send’ Large Weapon Decal
- Finish “Top 5” 10 Times: Pro Issue Signal 50 Weapon Blueprint
- Finish 1st Place: ‘Rat Around and Find Out’ Weapon Charm
- Kill & Assist Challenges
- Get 25 Kills or Assists: ‘WZ Season 06 Competitor” Weapon Sticker
- Get 100 Kills or Assists: ‘WZ Ranked Play Season 06’ Loading Screen
- Get 500 Kills or Assists: ‘WZ Season 06 Ranked Veteran’ Weapon Camo
- Placement Challenges
- Throughout the Season 06, Players can earn the following rewards:
- End of Season Division Rewards
- At the end of each Season, Players will be awarded Skill Division rewards that represent their highest attained Division that Season.
- Seasonal Division Rewards Update
- Players who climb into Gold and above will obtain a new reward each season where we previously offered a Weapon Charm associated with their highest attained Division. For Season 06, we’re offering Seasonal Division Vehicle Skins.
- Seasonal Division Rewards
- Each Ranked Play Season will have a unique set of Division Rewards awarded at the end of the Season to celebrate the Player’s highest Skill Division reached that Season.
- The Season 06 rewards are as follows:
- Top 250: ‘WZ Season 06 Top 250’ Vehicle Skin, Emblem, and Calling Card
- Players must be in the Top 250 Division at the end of the Season to qualify for these rewards.
- Iridescent: ‘WZ Season 06 Iridescent’ Vehicle Skin, Emblem, and Calling Card
- Crimson: ‘WZ Season 06 Crimson’ Vehicle Skin and Emblem
- Diamond: ‘WZ Season 06 Diamond’ Vehicle Skin and Emblem
- Platinum: ‘WZ Season 06 Platinum’ Vehicle Skin and Emblem
- Gold: ‘WZ Season 06 Gold’ Vehicle Skin and Emblem
- Silver: Emblem
- Bronze: Emblem
- The Season 06 rewards are as follows:
- Each Ranked Play Season will have a unique set of Division Rewards awarded at the end of the Season to celebrate the Player’s highest Skill Division reached that Season.
- Ranked Play First Place: The Player who finishes Season 06 in the #1 position on the Top 250 Leaderboard will receive a unique, one-of-a-kind Calling Card and Emblem for the ultimate bragging rights.
The patch notes detailed in the section below are exclusive to DMZ.
GAMEPLAY
Prepare for The Haunting to Come to DMZ
The Haunting is just a few weeks away, and that means DMZ will also be plunged into darkness.
Everything featured in The Haunting for Battle Royale will be available to experience in DMZ too, including “Operation Nightmare,” where you’ll have to face down the horrors of the Hellmouth that has opened in Al Mazrah and more.
Infil now and get some practice in with your squad – you’ll need it when The Haunting comes to DMZ on October 17th.
GENERAL
Adjustments
- Assimilation now allows a maximum of 4 Players per team
- Players can now use their own Dog Tags to Barter in DMZ
- Hostages can no longer be dropped on dirt bikes
- Hostages can now be extracted in drivable exfil helicopters
- Reduced the frequency of Killstreaks found in loot
- Surviving a Hunt Squad contract now grants a UAV immediately to the hunted squad
- Adjusted a number of DMZ Buy Station prices:
- Munitions Box – From $1,000 to $5,000
- Gas Mask – From $2,000 to $3,500
- Medium Backpack – From $5,000 to $6,500
- Large Backpack – From $30,000 to $50,000
- 3 Plate Carriers – From $35,000 to $65,000
- JLTV Airdrops – From $18,000 to $75,000
- UAV – From $12,000 to $100,000
- AUAV – From $12,000 to $200,000
- Precision Airstrike – From $12,000 to $30,000
- Cluster Strike – From $12,000 to $30,000
- Revive Pistol – From $7,500 to $10,000
BUG FIXES
- Fixed an issue that could cause the Player to not receive event credit for running over enemies with the LTV
- Fixed an issue causing an incorrect Crown Faction unlock requirement
- Fixed an issue that showed unobtainable notes in the notes menu
- Fixed an issue that allowed Players to set a custom weapon to Contraband in certain situations
- Fixed an issue where hostile helicopters chasing the train could spawn without enemies in rare circumstances
- Fixed a number of Faction Mission descriptions
- Fixed an issue where the Signal Intelligence contract could target phones in locked spaces
- Fixed an issue where pinging hostages would activate an incorrect voice line
- Fixed an issue where some Phalanx missions were not properly allowing Players to progress other squadmate’s missions
- Fixed an issue that sometimes allowed Players to carry a Primary Weapon while holding a hostage
- Fixed a number of inconsistent Buy Station prices
Source: Modern Warfare 2