Founder of Red 5 Studios Criticizes Starfield Splash Screen
Mark Kern, the founder of Red 5 Studios, recently expressed his criticism of the Starfield splash screen in a tweet directed towards Pete Hines, the Global Publishing boss at Bethesda Softworks. Pete Hines wasted no time in responding to these criticisms in a humble manner.
Concerns about Rushed Development
Kern implied that the initial menu of Starfield was created hastily or lazily, suggesting that the development team may have been pressured to complete it quickly to meet the game’s release deadline. Kern’s tweet questioned whether the flaws in the introductory screen indicated an overworked team or disinterest in the menu’s design.
Here is an excerpt from Kern’s statement:
“I believe that an intro can tell a lot about a video game, from developers’ pride in their project to the need to rush to bring it to market. And in the specific case of Starfield, the introductory screen shows the flaws of an overworked team, or is it a reflection of a team that wasn’t interested in working on that menu.”
Defense from Pete Hines
Pete Hines swiftly responded to Kern’s tweet, defending the work done by the Starfield development team, including the initial menu design.
Here is Hines’ statement:
“Or they designed what they wanted and that was our menu for years and that was one of the first things we decided to put on it. Having an opinion is one thing. Questioning the ‘care’ of one developer because you would have done it differently is highly unprofessional if it comes from another ‘developer’.”
Hines’ use of quotation marks around the word “developer” suggests that he provided little clarification regarding Kern’s comment.
Recommendation from Pete Hines
Putting the contentious exchange behind, Pete Hines suggested watching the documentary before playing Starfield.
Twitter Sources:
The physiognomy of the starting screens.
The start screen of the game can tell a lot about how the team was in a hurry and how proud of their work.
Starfield’s introductory screen shows either rushed delivery times due to overworking a passionate team or a team that doesn’t care. pic.twitter.com/Ok4gzQ3DVo— Grummz (@Grummz) August 19, 2023
Or they designed what they wanted and that was our menu for years and was one of the first things we settled on.
Having an opinion is one thing. Questioning a developer’s “care” because you would have done it differently is highly unprofessional on the part of another “developer”.— Pete Hines (@DCDeacon) August 20, 2023