A new update has been released for Evil Dead: The Game Update 1.21 You can find out all the details of the Game Update, Bug Fixes, improvements, and Patch Notes below. Evil Dead: The Game Update 1.21 is now available for download, for all platforms, including PS4, PS5, Xbox One, Xbox Series S/X, and PC. The file size may vary depending on the platform.
There are two methods by which we deliver updates to players: One will be the weekly changes that will cover smaller adjustments, and the other will be downloadable updates to the game that will include more impactful bug fixes and changes.
New Content
- New survivors: Mia and David from Evil Dead 2013
- New demon: Plaguebringer
- New environment: Blood Rain
- New weather effect: Blood Rain
- New weapons: Syringe and Nailgun
- New mission: Weekend at Knowby’s with rewards (3 new screamers)
- Now missions can be played without following the numeric order
- Now the cars receive damage/second during the Dark Ones and the Necronomicon phases
New Feature
- Map selection in Exploration Mode
Balance Updates
- The lever action rifle now uses handgun ammo
- Mini Eligos’ Thunderstruck attack has increased velocity
- Warlord’s Elite Unit’s light attack is faster now
- More aggressive AI now interrupts its taunts to attack
- Increased possibility of the AI performing special attacks
- Necromancer now can’t spawn a second Flutist while the first one is still active
- More Infernal Energy Orbs in Caravans and Cabin map
- The minimum distance between objectives has increased to avoid them spawning very close by
- After an objective, the Demon gets expelled closer to the next objective
- Reduced high rarity drops on common boxes
- Reduced the rarity of hidden weapons
- Reduced the number of hidden weapons on the Army of Darkness map
- Reduced Shemp’s and Amulet spawn in Castle Kandar
- Reduced the amount of spawned cars on all maps
- Increased Necronomicon health by 5%
- Storm now closes 50 additional meters
- Decrease the max amount of Shemp’s Cola taken by Mini Ashes trap from 2 to 1
- Reduced Ed Getley Crossbow specialist Damage from 10% to 5%
- Increased Ed Getley “It’s a trap” Cooldown from 90s to 110s
- Increased Henry the Red “Unstoppable” Cooldown from 60s to 75s
- Survivor Skill Stunning Strike damage reduced from 20% (lv3) to 15% (lv3)
- Survivor Skill Blunt Force Trauma damage reduced from 15% (lv1), 30% (lv2) to 5% (lv1), 10% (lv2)
- Survivor Skill Seeing Stars damage reduced from 10% (lv1), 15% (lv2), 25% (lv3) to 5% (lv1), 10% (lv2), 15% (lv3)
- Survivor Leader Health has been increased from 1000 to 1150
- Demon Threat Level increased for basic unit possession from 5 to 15
- Demon Threat Level increased for elite unit possession from 20 to 45
- Demon Threat Level increased for Trap from 1 to 1.25
- Demon Threat Level increased for Tree from 1 to 1.25
- Demon Threat Level increased for Elite Trap from 1 to 1.25
- Demon Threat Level increased for Evil Tree from 1 to 1.25
- Demon Threat Level increased for Screamer from 0.6 to 1.25
- Demon Threat Level increased for Deer Head from 1 to 1.25
- Portals energy cost reduction in events for Create Basic Portal, Create Elite Portal & Summon Boss increased from 20% to 30%
- Cooldown reduction of portals in objectives Page, Dagger, Dark Ones & Necronomicon increased from 15% to 30%
- Energy regenerations in events Page & Dagger increased from 25s to 30s
- Energy regenerations in events Dark Ones increased from 15s to 20s
- Energy regenerations in events Necronomicon increased from 20s to 30s
- Dark Ones demon bonus area radius increased from 24m to 30m
- Warlord possessed basic unit balance damage increased from 325 to 400
- Puppeteer possessed basic unit balance damage increased from 270 to 350
- Necromancer possessed basic unit balance damage increased from 350 to 400
- Warlord possessed basic / elite unit headshot damage reduced 180% / 150% to 125%
- Puppeteer possessed basic / elite unit headshot damage reduced 180% / 150% to 125%
- Necromancer possessed basic / elite unit headshot damage reduced 180% / 150% to 125%
- Warlord Boss Unit health increased from 4500 to 5000, Elite units (non-possessed) health increased from 560 to 660
- Puppeteer Boss Unit health increased from 2500 to 3000, Elite units (non-possessed) health increased from 480 to 580
- Necromancer Boss Unit health increased from 4000 to 4500, Elite units (non-possessed) health increased from 480 to 580
- Damage to evil energy while possessing a car when crashing into a Survivor reduced from 65% to 30%
- Damage to evil energy while possessing a car when attacked increased from 10% to 20%
- Car damage to Survivors increased from 200 to 250
- Warlord Skill Demonic Revival increased from 2% (lv1), 5% (lv2) to 15% (lv1), 20% (lv2)
- Warlord Skill Pain Parasite (Basic unit) increased from 5% (lv1), 10% (lv2) to 10% (lv1), 20% (lv2)
- Warlord Skill Pain Parasite (Elite unit) increased from 0% (lv1), 10% (lv2) to 10% (lv1), 20% (lv2)
- Warlord Skill Hemophobia reduced from 1 (lv1), 2 (lv2), 5 (lv3) to 1 (lv1), 2 (lv2), 3 (lv3)
- Warlord Skill Too Grossed Out to Dodge reduced from 5s to 4s
- Warlord Skill Too Grossed Out to Run reduced from 5s to 4s
- Warlord “Bad influence” health increased from 20% to 100%
- Warlord “Bad influence” damage increased from 20% to 30%
- Warlord “Bad influence” cooldown increased from 30s to 60s
- Warlord “Really bad influence I” attack frequency reduced from 10% to 5%
- Warlord “Really bad influence II” attack frequency reduced from 20% to 10%
- Warlord “Really bad influence III” attack frequency reduced from 30% to 15%
- Warlord units damage with basic attacks to Necronomicon reduced from 100% to 75%
- Warlord basic unit: Puke duration reduced from 3s to 2s
- Warlord basic unit: Puke damage increased from 70 to 90
- Puppeteer Skill Health raiser: Basic increased from 5% (lv1), 15% (lv2), 30% (lv3) to 20% (lv1), 25% (lv2), 35% (lv3)
- Puppeteer Skill Health raiser: Elite increased from 5% (lv1), 15% (lv2), 30% (lv3) to 20% (lv1), 25% (lv2), 35% (lv3)
- Puppeteer Skill Rocksteady: Elite increased from 5% (lv1), 10& (lv2), 15% (lv3) to 15% (lv1), 20% (lv2), 35% (lv3)
- Puppeteer Skill Heavy damage: Basic increased from 2% (lv1), 5% (lv2), 10% (lv3) to 10% (lv1), 15% (lv2), 20% (lv3)
- Puppeteer Skill Heavy damage: Elite increased from 2% (lv1), 5% (lv2), 10% (lv3) to 10% (lv1), 15% (lv2), 20% (lv3)
- Puppeteer Skill Heavy damage: Boss increased from 2% (lv1), 5% (lv2), 10% (lv3) to 10% (lv1), 15% (lv2), 20% (lv3)
- Puppeteer Skill Easy Access increased from 5% (lv1), 10% (lv2), 15% (lv3) to 10% (lv1), 15% (lv2), 20% (lv3)
- Puppeteer Skill Possession Extension increased from 5% (lv1), 10% (lv2), 15% (lv3) to 10% (lv1), 15% (lv2), 20% (lv3)
- Puppeteer “Puppet Master: Power possess” Cooldown reduced from 90s to 60s
- Puppeteer “Puppet Master: Power possess” extra health increased from 40% to 80%
- Necromancer Skill Skeletal Injury reduced from 10% to 5%
- Necromancer Flute to kill: Cooldown increased from 75s to 80s
- Necromancer Skill Relentless evil reduced from 5% (lv1), 10% (lv2), 20% (lv3) to 2% (lv1), 5% (lv2), 10% (lv3)
- Flute skeleton duration reduced from 75s to 70s
General
- Players can no longer duplicate amulets and “Shemps Cola”
- Players can no longer duplicate items simultaneously by pressing “Drop” and “Drop all”
- Players can no longer drop items while being attacked by Mini Ashes Trap, Hand Trap, and during Finisher animations
- Demon upgrades apply correctly to every unit skill (previously, some of them weren’t correctly applied)
- Demon receives the correct damage to its Evil Energy while possessing a car
- You can no longer drop the weapon and open the map during the possession animation
- Now the cars receive damage/second during the Dark Ones and the Necronomicon phases
- The Necronomicon can no longer be attacked before its timer starts
- Survivor is no longer able to continue in an infinite Bleeding Out
- Survivor is no longer able to attack during the Bleeding Out
- The Survivor’s ability cooldown can no longer be stuck at 0 after being possessed by the Demon while activating the active ability
- Demi-Eligos’ clone no longer disappears after spawning
- Fixed the non-damage attacks for Warlord and Puppeteer Boss Units to Necronomicon (now their abilities inflict damage to the Necronomicon)
- Fixed video stuttering after the player kills Evil Ash on Mission 5
- Ranged weapons model no longer disappears from the player’s hands
- Caravans map no longer freezes in an area near Dead End on Xbox One and PS4
- Fixed objective in Caravans without pick-up prompt
- Players can no longer walk in the air if their vaulting animation is interrupted by a demon scare portal trap
- Ranged weapon’s crosshair no longer stays on screen after dying during the Necronomicon phase
- Hunter’s “Light Therapy” skill can no longer be unlocked without spending skill points at the second tier
- When in Solo Mode, players will no longer freeze during the Dark Ones banishing animation
- Survivors no longer have issues reviving their teammates if they start doing it while running
- Fixed the cost of portals not being reduced during the Necronomicon phase
- Fix for Clara pond objective bug
- Various stability fixes
- Various fixes for navigation and environment locations where players get stuck
Source: Evil Dead: The Game