Daymare: 1994 Sandcastle Update 1.03 Patch Notes
Invader Studios has unboxed the Daymare: 1994 Sandcastle update 1.03 patch notes for you to dig into, which comes packing a wealth of improvements and bug fixes for the survival horror title.
Sony PS5 Complete Guide – Everything Explained About PlayStation 5 For New Owners In 2023
Game Balance / Combat Experience
Player
- Slightly increased Equip/Unequip weapons animation speed.
- Increased animation speed of all Frost Grip shooting modes.
- Increased Frost Spray freezing power but also consumes more charge.
- Slightly increased Frost Spray radius.
- Slightly buffed MPG 510-K stopping power.
Enemies
- Decoys move significantly slower in Story and Normal mode, and slightly slower in Hardcore.
- Decoys can now spawn First Aid Kit on death, only in Story and Normal mode.
- Decoys will now spawn ammunition slightly more frequently on death, only in Story and Normal mode.
- Slightly decreased Decoy’s dodge rate.
- Slightly decreased Decoy’s damage per second.
- Mutated Decoys now will not instantly grab the player after blinking close to them.
- Lightning Orbs move slightly slower in Story and Normal mode.
- Red Lightning Orbs will now move at the same speed as the Blue ones.
Detention Area Pylon Fight
- Reduced the corpses in the arena.
- Increased pylon’s hitbox size.
- Enemies’ spawn rate will now be adjusted based on difficulty mode.
Medical Area Egg Fight
- Eggs are now slightly slower to hatch.
- Slightly decreased White Sparker’s health.
- Increased the time that the White Sparker needs to get back in the fight after teleporting out.
- Slightly reduced newly born Sparker’s health.
- Enemies’ spawn rate will now be reduced in Story mode.
Final Boss Fight
- Boss grab attack is now slightly slower.
- Boss will teleport slightly further away from the player.
- Boss will be less reactive.
- Enemies’ spawn rate will now be adjusted based on difficulty mode.
Game Improvements
- Sudden changes in direction no longer interrupts the run.
- Flashlight is significantly stronger and clearer across all levels.
- Alien collectables can now be destroyed with the Frost Bullet.
- Increased Very Hard hacking minigame timer.
- Increased Very Hard hacking minigame attempts.
- Decreased countermeasures presence in Very Hard hacking minigame.
Map Improvements
- Improved the helicopter animation in the Lair Dam.
- Increased dead corpses variety through the levels.
- Added a new skippable screen for the final dialogue post-credit scene.
- Improved the hallucination sequence in the Castle Lab.
- Added a checkpoint in the Evacuation Zone.
- Removed an invisible camera collision in the Medical Area.
- Removed the duplicated helicopter in the final desert scene.
Systems Improvements
- It’s now possible to use the arrow keys and numpad keys in the Key Binding.
- Added borders to the windowed mode.
- Anti-Aliasing settings correctly use the word “Off” instead of “Low”.
- Opening the Extra menu will now unlock all the achievements related to completed challenges.
- Controller vibration improvements during cinematics.
Bug Fixing
- Solved a rare issue that could corrupt the autosave when force closing the game during certain cutscenes.
- Now player HUD will correctly remain hidden when it needs to, even with the “HUD Always Visible” option.
- Fixed a bug that incorrectly reset the JP PECK-DC12 skin after loading a new level.
- Solved an issue that prevented the player from interacting with the Upgrade Badge Station in the Water Supply Plant.
- Sparkers now will correctly scale movement speed based on the difficulty mode.
- Fixed a bug that made elevators play a 2D sound instead of a 3D one.
- Solved an issue that made the Frost Grip backpack blink in a weird way in certain levels and during certain cutscenes.
- Fixed a bug that prevented unlocking an achievement if the corresponding challenge was already completed.
- Frost Grip Upgrade Stations now correctly attenuate ambient sounds.
Audio
- General audio mix improvements.
- Various ambient sounds improvements.
- Improved intelligibility in various in-game dialogues.
- Fixed various post-cinematic audio events that prevent the in-game audio to come back right after the cinematic ends.
- Added missing sounds for some ambient element and a few interactions.